Halo 3 Forge Screen Filter In Action
04.05.08
To illustrate and illuminate some of the differences in the various Forge filters Stosh took the same screenshot over and over and over, and only changed the screenshot filters before taking the picture. The screen effects are just Forge objects, placed like any other object. Then, to take a screenshot using the screen effect players just have to simply watch their Saved Film and take a screenshot as you normally would — the screen effect is applied to the whole map in the Saved Film (and during gameplay).
To clarify this a bit further, the Screen Filters are placed on a map in Forge. The object itself (the sphere above) is invisible during gameplay, but the object’s effect is completely visible during gameplay, once it has been placed on the map. So I could place “Gloomy” on Avalanche in Forge, save it as Lukealanche and then when you play Lukealanche it will have the gloomy effect during actual gameplay. These are not post processing effects, they are applied live, in real time to the game you’re playing.


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