Disgaea 3 Review & Impressions

03.04.08

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What happens is that when you stand on them you get the effect (like exp+50% or damage -50%) and if there are 3 stacked vertically and you are on top of them you get all 3 effects.

When you throw a single geoblock onto or next to a geoblock of the same color it will make them all disappear like tiles while adding to your bonus gauge. This sets up Puyo Puyo chains where you have a bunch of connected yellow blocks under a bunch of connected red blocks and you put one yellow block on top of a red block with a yellow one under it. Then you throw a red block at the red connected blocks and it destroys all the reds and the single yellow block will drop down and set off all the yellows for a big chain.

You can’t just grab a block out of a group. To start your chain you’ll need either a single block somewhere or if you eliminate a bunch of boxes so you isolate a single 1 (can’t be connected to any other of the same color) you can grab it and use it as the chain starter.

Unlike Geopanels (which are still in the game), you don’t get explosion damage on the enemies. What you DO GET instead is D3 has FALLING DAMAGE. For every blockworth of height the enemies fall they lose like 10-20% more hp. In the tutorial they showed a non-geoblock platform up real high with enemies on it supported entirely by geoblocks. After setting off the blocks the platform drops to the ground and all the enemies took like 90%+ damage.

So yeah, the levels are a mixture of geopanel color floor tiles and geoblock puzzles. I assume they’ll be mixing them together later on so you can do a geopanel tile chain setoff that ends with destroying a geoblock that sets off a geoblock chain.

Story/Presentation: So far I’m enjoying it. The story/cast is better than Dis2 and is not trying to be serious drama like D2 but rather a parody of school anime/games. It’s not particularly witty and well-written, but it’s entertaining. The cast so far is alright, no great characters, no weak ones yet.

One thing that’s neat is the chapters/episodes now have eye-catches after the 50% map in each one, complete with commercials

Also enemies tend to gattai with monsters pretty often and get better equipment mid-battle from it.

Just finished the game.

Really happy with the main story. Was great. Good pacing, good cast, good comedy, good heavy drama, good ending. It’s not better than D1 as the cast isn’t as interesting like Gorden and crew, but I’d say it’s N1’s 2nd best overall story/cast.

The amount of bonus stuff in D3 is insane. I think there’s almost as many optional maps as there are main story maps. The main story is a good 30 hours, and then the bonus stuff escalates level-wise on a high scale like always so that’s a bunch more hours.

There’s a decent amount of endings and the requirements aren’t that bad. Luckily the main ending is long and satisfying and wraps up everything, so it’s not like D1 where you get screwed if you don’t get the best ending.

Will mess around with the bonus stuff tomorrow and see how far I can go. I really enjoyed the game though. Much, much more than D2 which felt like “why make a sequel instead of just another original game?”, D3 made me glad to have another Disgaea game and I’m fine with N1 doing more Disgaea titles between original titles.

Oh and my favorite thing about D3 was the stages. There were a lot of really great maps that you couldn’t just power through and have to think up neat strategies to get around the geo-blocks/stage layout. 2nd hand throw where you have the 2nd to top guy in a ladder throw the top guy (to get to high areas) is pretty cool.

NeoGAF

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