No More Heroes Review
12.09.07
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I finished No more heroes in just around 11 hours. After finishing the game I felt pretty satisfied and when I sat down and said “Since I finished it, might as well review it” I discovered it wasn’t as easy as I thought it was going to be. The game should be looked at on two levels. The first being how does it rank as a game, is the gameplay sound, what are the issues, what are the successes and so on. This is the easy part, these things are all fairly obvious. The second level is mostly story based, but it leans more on how this game fits in a cultural aspect moreso than the quality of the story. So let me try and cover both, I think they are both rather interesting.
No more heroes as an action game, is a big success. The combat is very simple and at its core it’s a button masher in the vain of the Musou series. No More Heroes thematically is very blunt, so it’s natural that the gameplay is also very simple and to the point. The fun doesn’t come from calculating patience ALA Ninja Gaiden or even twitch reflexes like DMC, it comes from raw, visceral back. I wonder what Suda’s main idea was for the combat, I assume what with all the sex laced into the story and iconography shown in t-shirts and posters that he wanted the player to experience orgasmic like pleasure when making each enemy “explode.” The combat in a way feels like a double entandre cemented by the “nudge nudge wink wink” coming in the form of the animation for recharging your sword. If my assumption of his intentions is anywhere near close, then he succeeded. Because even after 11 hours, it still feels awesome.


NEWS FEED




















And here’s a rather different opinion:
http://insomnia.ac/reviews/wii/nomoreheroes/
Dont listen to the review from the insomnia link. That guy is a flaming moron and was comparing the game to a cheap GTA knockoff. This game has nothing in common with GTA and it is a game with style, something Rockstar knows nothing about. Suda 51, the maker of No More Heroes is as original as they come and would never copy off of someone elses work.
Suda would rip off. He would do so rather blatantly, and with great panache. But he would not do it for any reason other than furthering his own idea. Ripping off a GTA interface means that he can spend tht much more time on the dialogue or on other aspects of the game.
Yeah… That site also gave Bullet Witch four stars… That should sum it up.